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Valve Pulls Game After Death Threats

Valve has pulled recently released game Paranautical Activity from its Steam service following a series of tweets from the games developer Mike Maulbec. The tweets came after the final release of the game was listed as an Early Access game instead of a full release. Maulbec took to Twitter to express his feelings towards Valve, going as far as to threatening Valve cofounder Gabe Newell’s life.

Alter Your Calendars: Pillars of Eternity Delayed

Today it was announced that Obsidian’s crowd funded rpg Pillars of Eternity would be delayed until “early 2015”. Pillars of Eternity was previously delayed from it’s original release window of Spring 2014 and pushed back until late 2014. 

On publisher Paradox’s forums, Obsidian CEO Feargus Urquhart stated "Since the very beginning of this project we promised our fans and ourselves that we would release this game only when we knew it would be absolutely ready for the best experience possible. We’re very close to that point, but not quite there yet. The feedback we have received through our playtest process has been invaluable to us. We are coming into the home stretch but are pushing the release out just a bit to make sure we honor that promise we made originally. Thanks for your patience and support, it will be worth the wait.”

Pillars of Eternity was originally crowd funded back in 2012 with a highly successful Kickstarter campaign, earning a total of $3.9 million USD.

Mojang Joins Microsoft; Founders Notch, Carl, Jakob Leaving

Monday was a pretty big day if you are either a part of Microsoft or that of Mojang, as Microsoft purchased Mojang for a whopping sum of 2.5 billion dollars. This news came after recent rumors had been circulating of a supposed purchase by Microsoft. In the wake of the purchase, several high profile Mojang members have decided to move on from the company. Most notably are Markus “Notch” Persson Carl Manneh and Jakob Perser.

PAX PRime 2014- Bloodborne

During my time at PAX Prime 2014, I had the chance to play From Software’s Playstation exclusive Boodborne. From the trailers, Bloodborne looks to be very much in the same vein as it’s predecessors Demon Souls and Dark Souls. 


My time spent playing the game was relatively short. I began with choosing one of two predetermined load outs. One with the iconic saw weapon shotgun combination and the other an ax and pistol combo, myself, choosing the former.

Upon selecting my load out (the likes of which I assume were just for the simplicity of the demo) I was dropped into the world of Bloodborne. The cobble stone streets were tightly packed with the bodies of those taken by disease, hordes of crazed citizens roamed about wielding pitchforks and cleavers. I dodged attacks and sliced my way through the dim moon lit alleyways, admiring the level of detail that From Software has accomplished that created a constant twinge of fear that plagued my for the entirety of my game time. I made my way through several handfuls of crazed citizens and their zombie canines, using my shotgun to knockback any enemy who managed to get too close for comfort. Eventually I managed to reach a bridge which would serve as my future grave site. On the bridge stood two menacing werewolves, both of which moved too dodge repeatedly before running out of stamina. I managed to get several swings of my saw blade into one of the werewolves before it’s jaw clamped down our my shoulder and thereby resulting in my characters death, ending my time with Bloodborne.

Those who are looking for a game that will sate their want to die repeatedly will hopefully find what they are looking for in Bloodborne. From a gameplay perspective, Bloodborne is very similar to that of  Dark Souls. Utilizing light attacks with the right bumper and heavy attacks with the right trigger. What people will find that that differs from the usual Dark Souls combat formula is a new emphasis on speed. The slow methodical style of combat has been replaced with a faster and more arcade form of combat, if only slightly. Blocking attacks appears to be a thing of the past, as the left bumper now allow for instant ranged attacks from the shotgun that I had equipped or switching to a newly added ability to switch between “firing modes” for your main hand weapon. This allowed for the saw weapon to be instantly extended in a razor blade fashion, giving me the ability to use slower but stronger attacks.This new style of combat added a layer of frantic fun that I had never found in both Dark Souls and Dark Souls II due to my tendency to adhere to a more defensive strategy. 

For now, I would say that the time I spent playing Bloodborne has made me definitely want to play more, even though I am sure to die many times following Bloodborne’s February 5th, 2015 release date.

PAX Prime 2014 Cosplay   

I just wanted to give a huge shout out and thank you to the great people over at The Escapist Magazine. Not only did they choose my cosplay as Armani Iron Man as one of Saturday’s best, but they also linked my blog in the description. I couldn’t be more happy! Click the link to check out my cosplay, as well as the many other great cosplays seen at PAX Prime 2014.

Today, developer The Astronauts posted a gameplay video of their game The Vanishing of Ethan Carter; an adventure game that centers on the disappearance of a single boy and your attempt to find him. Along the way, your character Paul Prospero, with the help of his super natural abilities will solve puzzles and explore the area of Red Creek Valley.

The video shows off some of these abilities and the high level of visual fidelity of the game. The Vanishing of Ethan Carter hits PC this September 25th, followed by PS4 at some point in 2015.

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